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LOCATIONS: MERKADOME

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MERKADOME

HISTORY

In the days of the World of Yore, President Trump Beta (a Donald Trump clone with certain flaws) decided to build the world’s largest shopping mall, almost like a small city. A huge android factory had been built nearby, and its workers needed a place to spend their money. Visitors from all over the country and beyond came to visit the site.

For its construction, a huge dam was created, but its wall was made of glass instead of cement. This transparent wall was part of the mall, and from it, visitors could see a multitude of spectacular aquatic creatures that they brought to the resulting lake. A huge dome covered the entire complex, allowing people to see the outside or functioning as a giant screen where advertising messages could be shown. In addition, the water from the dam flowed out through a hole in the dome, forming a navigable river that runs through the inside of the mall until it exits through the main entrance.

Description

After the creation of the Megalopolis and the abandonment of the outside world, the place deteriorated and became filled with mutant beasts and other creatures. Although the dome managed to resist, parts of the interior have collapsed onto the parking lots and the sewers below. In general, the risk of inhabiting the place was too great… until a few decades ago.

A group of disaffected Wastelanders, who depending on the rumor came from the Junkbridge area, from beyond the Great Sea, or a thousand other places, managed to occupy a small area of ​​​​the place, and more importantly, they managed to restore part of the power provided by the dam. The place became known as Merkadome, and once word spread, more and more Wastelanders moved in, until it became the powerful settlement it is today.

In reality, only a small part of the mall is habitable. Most of it is wild and dangerous areas that, although they house technology from the World of Yore, generally only lead to death. Despite everything, “civilization” has grown within the structure of the mall as if it were a city. Shacks made of sheet metal, fighting pits, precariously added structures and walkways, docks on the riverbank…

The leader of the settlement is the Sherif, who controls and distributes the intermittent power, using it as a means of exchange and oppression.

The Wall, the crystal wall that separates Merkadome from being engulfed by the water, is in quite deplorable condition, with constant cracks and leaks. The once crystalline water is now a murky mass where nothing can be seen beyond a few meters behind the Wall. The finger of an enormous mechanical hand rests on the Wall, forming cracks that still don’t let much water through but are becoming increasingly worrying. It is said that within the waters there is an enormous creature that some of the inhabitants worship.

departments:

In Merkadome, there are many different Departments (what in other places would be neighborhoods or simply zones), and they vary greatly in size, as well as in their organization or function, but all are an important part of the settlement and are governed by the Mascas. Of these Mascas, 12 sit on the Syndicate’s board, the settlement’s governing council. These seats are not fixed and can vary as influence and power fluctuate.

NEARBY LOCATIONS:

Within the territory known as the Merkadome Zone, there are a multitude of locations beyond the settlement that gives it its name, as is the case with the Junkbridge Zone further north. Of course, not all of them are described here, as it is a vast area with many smaller settlements and places that may be of interest.

Click on the locations to find out more.

BESTIARY:

The Maria Yolanda Estuarda

In the waters near the Rusty Coast, between Merkadome and Vientocho, there is a huge abandoned recreational cruiser, on the structure of which graffiti can be read in very, very large letters: “THE FUCKING MARY YOLANDA STUARDS… BITCHES!!!” Adorned with a hugely obscene comb next to it.

Far from being just another ghostly location in the Wasteland, this recreational boat is always tackily lit up with festive lights, flames of fire and every bright and shiny sign imaginable, because it’s the biggest party joint in the whole wasteland. Run by the infamous party promoter “La Yoly” and with a brutal “human” team (bodyguards in thongs and oiled sunglasses, midget waiters in tutus, people in animal costumes and a whole multidisciplinary team of former junkyards and Sons of the Black Blood addicted to speed), keeps this little corner of pleasure always running 24/7 so that the party reaches heights of savagery that would wet your daddy’s knickers.

If you’ve ever imagined perversion or gotten high on hardware… it’s happened there before and worse. You can find interspecies love! Love between appliances! Latex! Drugs! DJ mongo! …. All that and more on Yoly’s fucking boat!

Homeblock

Homeblock, better known as the Shifting Village, despite its small size, is one of the most curious settlements you can find. The whole thing was built on (in fact, with) the remains of an old theme park from a bygone era.

It seems that the first settlers realised the usefulness of the countless coloured plastic pieces (originally conceived as a children’s building game) as a raw material to build the structures necessary to ensure their survival in the Páramo. They had found a durable and resistant material, which they could fit together and dismantle just as easily and without the need for tools.

So, armed only with remarkable patience, they set about dismantling all the monumental representations, sculptures and other assorted nonsense of the monguers of yesteryear and using the pieces to erect tall, multicoloured walls.
Several generations later, its current inhabitants are busy, under the shelter of its imposing defences, constructing buildings of different shapes and sizes, dismantling others in order to do so. All this in a relentless urban planning race orchestrated by its erratic ruling council.

The Oxidised Coast

A vast stretch of coastline filled with the buildings and constructions of a once majestic city, rising from the ocean waters that engulfed it. The labyrinthine mix of rises, ruins and skyscrapers that emerge from these dark and ever-misty waters, where sea and flying monstrosities alike lurk, is an ominous sight. Numerous valuable resources have been isolated here, forgotten on the islands that were once skyscrapers and in the cavernous ruins that abound both above and below the surface.

This wide coastline, with its obscure reputation, is nevertheless slightly more passable than the not-too-distant Torrebrillantes, and is frequented by reckless treasure hunters and Craabian expeditions. But despite being an interesting waypoint where Merkadome caravans trade with Vientocho ships, it is still very treacherous and dangerous waters. Some little refuge can be found on its borders in the form of enclaves, full of smugglers, cheap alcohol brought from Merkadome and dark local legends. For there is little law to tame this wide but irregular expanse where scavenging bandits and pirates of all stripes thrive.

The Mousetrap

The Forbidden Path

Far to the west of Merkadome, on the edge of the contaminated zone, a large portion of land collapsed, revealing a huge cavern whose ramifications ran south under the radiation- and death-ravaged earth.

Inside opens up what is known as the Forbidden Path, a labyrinthine network of tunnels and caverns from which rumour has it that if traversed, rich and habitable new lands beyond the contaminated zone can be reached.

And why isn’t it full of travellers? For one thing, no one has managed to map the trail properly and it is easy to get lost in its many tunnels and never see the light of day again. On the other hand, it is full of dangers, and not just natural ones such as landslides, chasms that can only be crossed by narrow passages and even rivers of lava, or even the typical creatures and mutations of the Wasteland. No, down there are more ancient and terrible creatures lurking in the darkness. Beings that have been trapped for eons and now want to return to reclaim what they believe is theirs. Or so they say.

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